Version 0.400
The Tome of All Tales » Devlog
0.400 (06/16/2024)
- Added a new skysphere shader for open areas
- Added slight FoV change when dashing
- Added visual effects (transluency, halos…) on first-person weapon sprite when a powerup is active
- Adjusted score and damage according to skill level
- Balanced some melee enemies
- Changed titlepic image
- Improved textures, sounds and sprites for many areas, enemies and weapons
- Increased ammo count for self-use ammo, like dynamite sticks or grenades
- Large groups of enemy won’t spawn near the entrance anymore
- Life over 100% now decays twice as fast
- Major reduction of damage when player hurts themselves with an AoE weapon
- Mission objectives can no longer spawn near the entrance
- Powerups are now shared between all universes/contexts
- Regeneration powerup now restores 50% less life
- BUGFIX: Problem with generation seed in story texts
- BUGFIX: Missing area ID
- REGRESSION: Disabled gameplay support until some bugs are fixed
- CONTENT UPDATE: 22 story contexts (+4), 45 area types (+5), 40 enemy families (+8), 3 objective types, 49 weapons (+8), 11 powerup types (+3), 5 music tracks
Files
TheTomeOfAllTales-0.400-Win.zip 43 MB
9 days ago
TheTomeOfAllTales-0.400-Linux.zip 41 MB
9 days ago
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The Tome of All Tales
A minimalist FPS featuring a new story each day
Status | In development |
Author | Agar |
Genre | Action, Shooter |
Tags | daily, FPS, Procedural Generation, Retro |
More posts
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- Version 0.30013 days ago
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