Version 0.400


0.400 (06/16/2024)

  • Added a new skysphere shader for open areas
  • Added slight FoV change when dashing
  • Added visual effects (transluency, halos…) on first-person weapon sprite when a powerup is active
  • Adjusted score and damage according to skill level
  • Balanced some melee enemies
  • Changed titlepic image
  • Improved textures, sounds and sprites for many areas, enemies and weapons
  • Increased ammo count for self-use ammo, like dynamite sticks or grenades
  • Large groups of enemy won’t spawn near the entrance anymore
  • Life over 100% now decays twice as fast
  • Major reduction of damage when player hurts themselves with an AoE weapon
  • Mission objectives can no longer spawn near the entrance
  • Powerups are now shared between all universes/contexts
  • Regeneration powerup now restores 50% less life
  • BUGFIX: Problem with generation seed in story texts
  • BUGFIX: Missing area ID
  • REGRESSION: Disabled gameplay support until some bugs are fixed
  • CONTENT UPDATE: 22 story contexts (+4), 45 area types (+5), 40 enemy families (+8), 3 objective types, 49 weapons (+8), 11 powerup types (+3), 5 music tracks

Files

TheTomeOfAllTales-0.400-Win.zip 43 MB
9 days ago
TheTomeOfAllTales-0.400-Linux.zip 41 MB
9 days ago

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